of ActionScript Bible, and a short e-book, Introduction to Flex 2. Roger builds games, mobile apps, interactive art, tools, web apps, and websites using any. “Most complete tutorial on hacking techniques. Finally a book that does not is filled with real Hacking: The Art of Microbiology and Immunology Textbook of. The ActionScript Bible, 2nd Edition, aims to be your ultimate guide to the Table of Contents (PDF) and Chapter 1: Introducing ActionScript (PDF).

Actionscript 3.0 Bible Pdf

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You'll see how ActionScript goes beyond its primary use of scripting Flash animations and is now an object-oriented evolution that runs ten times faster than . 1 9/22/07 PM Page iii ActionScript Bible ™ Roger Braunstein Mims H. Wright Joshua ActionScript Bible. ActionScript □ Introduced in with release of Adobe Flash. Player 9 and Adobe Flex □ Executes up to 10 times faster than the legacy. ActionScript.

Further, readers should be aware that Internet Websites listed in this work may have changed or disappeared between when this work was written and when it is read.

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For general information on our other products and services please contact our Customer Care Department within the United States at , outside the United States at or fax ActionScript is a trademark of Adobe Systems Incorporated. All other trademarks are the property of their respective owners. Wiley Publishing, Inc. Wiley also publishes its books in a variety of electronic formats.

Some content that appears in print may not be available in electronic books. Flashcoders has always been a popular list. The Mail Archive provides an alternative online view of flashcoders content. Join a local Flash user group or consider starting your own.

ActionScript 3.0 Bible

Typically, Adobe user groups meet once a month, and they offer tutorials and presentations by local experts or special guests from the worldwide community. These guests tend to work with Flash in the trenches for companies large and small. From time to time, you might even get to meet a real Adobe employee who can offer excellent insights into the products they develop or promote.

ActionScript 2.

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As a result, ActionScript 2. During the planning stages for Flash Player 9, it became clear that we could not continue building upon the current ActionScript engine that was powering both ActionScript 1.

Learning ActionScript 3.0, 2nd Edition

The result was a highly optimized virtual machine known as AVM2, along with a new version of the ActionScript language to target it.

Although AVM2 will be the primary virtual machine for ActionScript code execution going forward, Flash Player will continue to support the older AVM1 to ensure backwards compatibility with existing and legacy Flash content.

The following are what I consider to be the primary benefits of learning to use ActionScript. I've listed them in no particular order. This, in my opinion, is the main reason anyone who currently works or is planning to work as a Flash developer should switch to the new language.

All major Flash work is now exclusively being built in ActionScript 3. You just don't see many jobs looking for ActionScript 2.

ActionScript 3.0 Bible

So if you plan on working with Flash in your job, learning ActionScript 3. Developers who have been working with Flash for a while have often been frustrated that our new, super-cool idea just couldn't run smoothly because of the limitations of Flash Player.

ActionScript 3. In some cases, the performance has increased even more.

This means you can control more objects on the Stage at the same time. If you want your project to look and perform at its best, moving to ActionScript 3. As Flash developers, we love nothing more than getting new toys to integrate into our projects.

Even better, the whole language has been reorganized into packages and namespaces that make it much easier to find specific language features. When you use ActionScript 3. One of the biggest changes in ActionScript 3. In previous versions of the language, it was practically a black art to manipulate the display order depth of the items in a Flash movie.

A large number of hacks and workarounds existed that didn't make any sense to beginners starting to use the language. For instance, it was common practice to place visual assets at an extremely high depth in order to keep them on top of everything else in a movie. This led to a lot of problems in larger projects and required a lot of manual depth management work.

The new display list in ActionScript 3. Once you start using it, you'll wonder how you ever developed a project without it.

Developers particularly love the improved object-oriented structure of ActionScript 3. It includes things like runtime typing, sealed classes, packages, namespaces, and an overhauled event model.Wiley Publishing, Inc. All major Flash work is now exclusively being built in ActionScript 3.

Interactive forms and validation? This, in my opinion, is the main reason anyone who currently works or is planning to work as a Flash developer should switch to the new language.

Display and interactivity.

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